3/24/2023 0 Comments Evil inside switch review![]() While I definitely welcome added difficulty in games, there were a few instances where I took a short break in frustration. In Evil Within some areas just feel unfair, and the save system won’t do you any favors - especially if you get stuck in an area with low health and very little in the way of actual defenses. This is a stark contrast to the Souls series, where practically every mistake is your own fault. You can “burn” bodies to kill latent corpses outright, but even though I saw them first and tried to burn them, I couldn’t. After carefully making your way to the end of a path, there’s a crank you can interact with to open a door - and as soon as you touch it, two enemies rise up from the ground at a point in the game where you barely have any defenses. For example, there’s a part in the game where, if you explore every nook and cranny, you may not have a checkpoint for over 15 minutes. There is little to no explanation for anything, and near the beginning of the roughly 15-hour adventure, the developers kind of leave you to fend for yourself. Going along with the dated look, Evil Within has a few obtuse mechanics as well. If you can get past that fact as I did, you’ll find a plethora of rich environments that have the signature of a seasoned developer. Although the giant black bars plastered across the screen are allegedly a design choice, it’s clear from the art style down to the animations that the game looks dated. ![]() Speaking of old school, The Evil Within looks like it came from the last generation of gaming. In a sense, it’s a loose collective of old-school action survival horror tropes, which has its own set of merits and flaws. This works for the most part especially given the conceit of the aforementioned imaginative realms, but only a few enemies give off a vibe of something you haven’t seen before. Rather than rely on real psychological tension, Mikami and company basically throw a lot of hanging guts, blood, chase scenes, and decapitations your way. In terms of its tone, The Evil Within isn’t so much scary as it is gory and exciting. Stealth kills will become your best friend, as ammo conservation actually matters for once. Once you get the agony crossbow, a harpoon gun of sorts, it opens up your options with a variety of elemental blasts, from freezing properties to stun-locking lightning traps. There are a number of situations that function like challenge rooms from the Arkham series, allowing you to approach them with a combination of different strategies. To deal with this, you’ll use a hybrid stealth and action scheme, which is modeled most notably after one of Mikami’s finest works - Resident Evil 4.įor the most part, both mechanics blend rather well. Ammo is scarce, your character is absolute shit at doing just about everything from punching to sprinting (seriously, sprinting is terrible in Evil Within, partially by design and partially by the fault of the mechanics), stealth is generally preferred, and enemies can slice you to bits rather easily. You’re going to see a lot of that permeating throughout the game, and into the core mechanics.Īlthough the game is billed as survival horror, it really feels more like the former than the latter. Don’t expect much in the way of exposition or character development, as Evil falls in line with some of Mikami’s cheesier work. ![]() It’s definitely one of the best intros I’ve seen in some time, and the entire premise of “What is or isn’t in your head, and what is reality?” is very easy to get on board with it also facilitates some great pacing and setpiece changes. After a brief cutscene that sets up a psych-ward murder scene, detective Sebastian Castellanos is immediately thrust into a precarious situation involving a chainsaw madman and giant pools of blood. The Evil Within really doesn’t waste any time. The Evil Within (PC, PS3, PS4, Xbox 360, Xbox One) Even if The Evil Within is one of the worst in the bunch, it’s still in good company. I remember the first time I played Resident Evil, the day I bought Devil May Cry from EB Games, and the exact moment when my friend showed me God Hand.Īll in all Mikami has worked on over 20 major games that have impacted the industry in some way. I grew up happily playing Shinji Mikami’s games, and he’s probably one of the most influential directors/producers that ever lived.
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